AI Insights · Timothy · October 2022
Top 5 Sandbox Games in Ecuador Q3 2022
Discover the performance of the top 5 sandbox games in Ecuador during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the sandbox gaming category saw notable activity in Ecuador. Here’s a detailed look at the performance of the top 5 sandbox games on a unified platform, with data sourced from Sensor Tower.
Roblox from Roblox Corporation demonstrated a consistent performance throughout the quarter. Weekly revenue peaked at around $6.1K in mid-July and saw fluctuations, ending the quarter at approximately $5.5K. Download numbers were robust, peaking at 30.6K in late July before settling to around 24.3K by the end of September. Weekly active users showed a steady rise, starting at 1.08M and reaching nearly 1.22M at the end of the quarter.
Minecraft by Mojang had a stable revenue trend, starting at $1.5K in late June and peaking at $2.6K in early August. Downloads remained relatively constant, averaging around 190 per week. The game maintained a steady base of active users, ranging from 21K to 22K throughout the quarter.
Blockman GO (Mới) - Adventures from Garena Games Private Limited showed varied performance. Revenue saw minor fluctuations, peaking at $236 in the first week of August. Downloads were highest in late July at 6.7K, with a slight decline towards the end of the quarter, averaging around 4.9K. The number of active users increased from 24K in late June to over 32K by the end of September.
Terraria by 505 Games (US), Inc. had a more modest performance. Weekly revenue saw minor peaks, reaching $122 in the last week of September. Downloads were minimal throughout the quarter, with a notable increase to 8 in the final week. Active user data was not available for this period.
Crafty Lands from Afterverse Games experienced stable revenue, peaking at $69 in late July. Downloads showed a significant spike in mid-August to 1.8K, then stabilized around 781 by the end of September. Active users peaked at 9.7K in late August, before a gradual decline to approximately 7.3K by the end of the quarter.
These trends highlight the dynamic nature of the sandbox gaming category in Ecuador. For more detailed insights and data, visit Sensor Tower.